Finally, an assembly program for 6th -12th graders that addresses their academic needs! Taught by a former college professor, this interactive program teaches your students statistics (ratios, probability, dependent events), exponents and factorials, and the concept of Pi and how to recall the value of Pi to seven digits. And the magic is tied to math books that are fun to read (yes, you read that right)! As with all of our programs, this one comes with a book list for the teacher/librarian.
And everything is taught in a fun, engaging, and stimulating way that guarantees your students will not only pay attention, but will retain the information taught. This is not a program only for the gifted students! In fact, those who have a hard time with math will get the most from this program.
As far as the students are concerned, they see an entertaining program which features magic, tons of audience participation, and laughs. Without looking, one student correctly chooses the only red-backed card out of four choices. Three other students team up to accurately guess the one card that is reversed in a deck. Another student does a demonstration that has less than a 1 in 270,000 chance of success! But the real climax is when an effect is performed that should only succeed one time out of every 3.6 X 10^83 attempts!
Because of the interactive nature of the program, it works well when the presenter stays in one of the math classrooms and presents the program to each class individually. Or Math-A-Magic can be presented as an assembly for several classes grouped together. (Because of the interactive nature of this program, it is highly recommended that each assembly is limited to 150 students or less.) And remember, this program is so accurate, educational, and entertaining, that it comes with a 100% money-back guarantee. If you’re not thoroughly convinced after the program that your students have a newfound knowledge of and respect for mathematics, then you don’t pay a dime.